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Change Log; Version 0.2 -> 0.2.5


NOTE: This version is in progress, these features will be available in the next version (0.3)

New Monsters;

-Goblin Slimancer, summons Slimes to attack the player
-Goblin Tracker, shoots arrows, throws bolas to slow the player, gropes if the player gets too close
-Shambling Mound, a large mound of flesh, moves away from the player and fires globs of sticky fluid which slows the player when stepped on
-Toxic Mound, a poisonous Shambling Mound, spits globs of poison which make toxic puddles which hurt and can poison the player
-Boggart, a stronger version of Goblins, found in the Sewers
-Boggart Caster, stronger version of Goblin Shaman's with more spells, found in the Sewers
-Boggart Bomber, throws bombs at the player from a distance which explode after time dealing damage to an area, gropes if the player gets too close
-Wall Spiddick, crawls along walls and spits armor decaying fluid at the player
-Toxic Wall Spiddick, crawls along walls and spits poisonous fluid at the player, found in the Sewers
-Toxic Slime, chases the player leaving puddles of poison which deal damage when stepped on, upon death explodes into balls of poison which also leave puddles where they land. Found in the Sewers
-Big Toxic Slime, same behaviour as Toxic Slime, except also spawns 2-3 Toxic Slimes when dead

-New Enemy Type; Boss Monster (this type also includes Pseudo-Bosses, which can appear as enemies in Enemy Rooms later in the game)

-New Boss Monster; King Slime, moves slowly but takes a beating, summons Red, Green, and Toxic Slimes to defend him, occasionally charges and spits a number of globs at the player, changes his colour at will, this determines what kind of damage his spit attack does (Green melts armor, Red deals damage, Purple deals poison damage

-New Enemy Type; Traps (activated by stepping upon them, some blend better into the dungeon floors than others, most require a Dexterity roll [Escape] to avoid, but those with a magical component require a Wisdom roll [Resist] instead)

New Traps;

-Tentacle Trap, these trap the player in place, dealing damage to armor if clothed, otherwise they will deal Sexual damage until the player escapes their grasp
-Armor Destroying Trap, these instantly pop out and destroy some of the player's armor, if they are naked it gropes them, dealing Sexual damage. If the player fails the initial roll, the damage is instantly dealt, unlike other traps which deal their damage over time and require additional rolls to escape
-Toxic Trap, these instantly pop out and deal damage, with a chance to poison the player. This damage is instant if the initial roll is failed
-Whipping Trap, these traps instantly deal some damage to the player. If HP is low they will never kill the player, but will instead leave them with 1 HP

-New Weapons; Monkey Wrench, Crafted Shank, Fire Axe, Bog Bomb, Toxic Blade, The Red Hammer, The Red Sickle, Hammer & Sickle, Sange, Yasha, Sange & Yasha

-Weapon Combinations added; holding a specific weapon and picking up it's pair will create a powerful Dual-Wielding combination

-New Accessories; Goblin Slimancer Card, Goblin Tracker Card, Spiddick Card, Toxic Spiddick Card, Boggart Card, Boggart Caster Card, Boggart Bomber Card, Shambling Mound Card, Toxic Mound Card, Toxic Slime Card

- The following Gear now appears on the Character Panel: Leather Armor, Iron Armor, Stealth Cloak, Astral Doublet, Spartan Cloak

-All Weapons now appear in the Character Panel

-All Gear (Weapons, Armor, Accessories) now have images

-All Cards now have images

-Cards will now become more powerful the more you pick up. Cards have 3 stars, the first 2 stars increase the chance for a card to be dropped by 2x each, and the last star doubles the effect of the card. The more times a card is picked up the more stars you will earn.

-Cards effects can be further enhanced by finding the "Foil" version. Very rarely when a card is dropped it will appear iridescent, this is a foil card. Cards which you have the foil version of are twice as effective. However, if you have the Foil version and 3 stars the card is only 3x as effective, not 4x.

-Goblins, Goblin Shamans, and Goblin Trackers are now animated properly

-Big Slime HP changed from 50 to 45

-Added pages to Gearbook to show more items as the game expands

-Armor now displays a base value and added value in the bonus stats menu. The base value is the sum of your chest and leg armor, and the added value is the sum of all passive items which add bonuses to armor

-Rooms containing Bookshelves, Smiths, and Shrines will now contain enemies 75% of the time

-Enemies who are spawned by other enemies (Slimes from Big Slimes, or Slimes from Goblin Slimancers) will no longer drop items or money when defeated, to prevent the player from farming them for money and pickups

-Fireball Level 1 damages the target hit, it must be above Level 2 to deal explosive area damage

-Secret Rooms can now be found. They will only ever connect to 1 room, and will always appear north of it. To get in the player must cause an explosion nearby the entrance, which is always on the north wall where a normal hallway would spawn (in the center.) Secret rooms will never be connected to special rooms (Boss, Shop, Shrines, etc.). Inside the player can find a number of rewards, or a passage to a secret floor on certain floors. For example, the Secret Room found on Floor 3 of the Prisons will always contain the entrance to the Sewers Floors.

-Casting spells above Level 1 appears on the HUD. Empty circles appear to the left of the spell window, as the spell charged these fill up to show the level of spell cast, higher level spells deal more damage and have better additional effects (Fire gains a larger explosion radius, Ice breaks into more shards, Lightning bounces to more targets, etc.)

-Bestiary now available, displays monster information if they have been defeated in the past. Defeating a monster multiple times will reveal more information about their type.

-Cloth Shirt and Cloth Skirt have new textures which more appropriately fit the theme of the game

-Added a new room type to the Prisons, and 2 new room types to the Sewers

-Fixed a glitch which prevented the player from buying items in some cases

-Fixed a glitch which often prevented ranged missiles from  reading the players stats, resulting in frequent misses and improper damage from ranged attacks (mostly magic)

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Comments

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How does one download this version after paying for the other one?

This version is now available for Silver+ Patrons of mine. Since 0.3 is taking so long, I decided to release what's complete as 0.2.5.

RIP bought .2 without realizing 0.3 was out and id have to but it again -_-

 

(1 edit)

You won't have to buy it again, my understanding is that when a title is bought on itch you have access to all future versions of that title, as long as the price doesn't go up

Edit: Also 0.3 is not out yet, this changelog is an in progress post, RogueLove sort of fell to the backburner for a bit while I've been preparing the Beta release of MGG

(+1)

derp...sorry i thought it was

Kinda late but great job!

Yeah sorry, RogueLove is a bit of a backburner project until the MGG beta goes public, then I'll start hammering out some serious content for this one. Thanks for your patience :3

(+1)

It's perfectly alright, I like it a lot and I can be patient! I see a lot of promise here. I hope you're enjoying developing it!