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PC Release Dates
Patreon: May 5th   <--Now Available!!
Public: June/July

Android Release Dates
Patreon: May 7th   <--Now Available!!
Public: May 14th   <--Now Available!!

Note: I've decided to update the Public Android sooner than initially intended. Since the Public Android players have been waiting a very long time for an update, I'll be pushing it here in about a week. After that, the Patreon/Public release schedule will resume as expected. (Public versions of both PC and Android will be one version behind Patreon)

New Content
-New Animations; Horny Slime x Human/Drow/Faun, HUD-anim Human Orgasm, Drow Orgasm, Faun Orgasm
-New Enemy; Horny Slime (a harder version of Big Slime, and has an Ero attack. Spawns instead of Big Slimes in Great Halls and beyond)
-New Non-Combat rooms; Sanctuary. The first Medium size room in the Great Halls will always be a Sanctuary. Only one Sanctuary can be spawned per floor
-New Splash and Promo Art
-Sprite-anims; Drow x Prisoner, Faun x Prisoner
-HUD-anims; Drow x Tentacle, Faun x Tentacle, Drow x Succubus, Faun x Succubus (parts 1+2)
-All Green, Red, and Toxic Slimes now have a moving animation and an idle animation, and spin to face the correct direction. Improved their appearance overall as well
-Dialogue for Horny Slime event
-Added a Constitution event to the Strip Bar room (Strip Bar has a 50/50 chance of becoming the new Constitution event, or just a normal Combat room like before)

Changes
-Changed the rate at which Toxic Slimes leave visual puddles behind
-Improved appearance of Strip Club room variant, added some textures and scenery objects

Bug Fixes
-Fixed a glitch with huge rooms, where on Ramparts the room elements would conflict with the floor layout, due to the break in the center of the room. Ramparts no longer spawn non-combat huge rooms
-Fixed a glitch which was playing the wrong orgasm animation on the HUD, and was not playing for Drow
-Fix up old Animations (Drow and Faun versions of new anims)
-Fixed a critical coding error which was preventing Faun Sprite animations from playing
-Fixed a glitch with Strip Bar rooms where they would spawn more enemies when loading an existing run, even if the room had been cleared already
-Fixed a glitch which was allowing many Toxic Puddles to overlap each other, causing sprite artifacts
-Fixed a glitch where handling prisoners was not affecting purity. Changes purity correctly now, by (+5/-25)

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