0.22.1


Release Dates
Patreon: February 19th   <--Now Available!!
Public: April

Patch
-Added a missing prisoner graphic
-Added player x prisoner for all hue shifted variants
-Added dice roll for moving blocks, roll value impacts speed, can now fail
-Added dice roll for obstacles, can't cross beams without rolling, failed rolls require trying again|
-Severed hands have had their speed reduced a little, and HP cut in half
-Severed hands now have a default attack speed of 0.25, meaning they won't deal damage until they have been 'attached' to you for more than 0.25 seconds. additionally when you roll hands off of you, this delay resets. each severed hand still cannot deal damage to you faster than once per second
-Removed lighting effects from certain particles which were reflecting light into the camera unnaturally
-Dice rolls now show DC
-Fixed a push puzzle combination which could cause a soft lock
-Fixed a glitch where obstacle rooms were not spawning switches correctly

New Content
-New Animation; Player x Prisoner
-New Graphics; Updated Prisoner graphics|
-New Room Types; Cell Block, Strip Bar, Obstacle room, Push-block room (2 types, each with 3 possible solutions)
-Press E to Push metal block, hold Shift+press E to Pull metal block
-Rooms with new, non-combat goals, requiring other skill checks to pass

Changes
-Drow is no longer unlocked by completing one run. The Drow must now be freed from the Cell Block to unlock her
-Room Goal is now displayed under the Map, normal combat rooms say, "Kill X Monsters to Dispell Barrier" for example
-All Huge Rooms have a 75% chance of being the non-combat variant, while Medium Rooms have a 25% chance
-Rolling a Critical Success when Struggling or Resisting to Escape will now deal a maximum effect Knockback to every enemy in the room
-Reduced Megabat's HP by 100
-Improved the appearance of all 'puddle' types (new textures), and puddles which can damage (acid, blood, toxic) are more visible when flashing; they will never fade below 50% opacity
-Telegraphs and other translucent textures (cum puddles, etc) no longer reflect light
-Picking up the Boss Key now auto-saves your run
-Boss Key now plays a sound when it drops, just for good measure
-The Boss Key now spawns over the Player's head when the key room is cleared, instead of at the room's origin point

Bug Fixes
-Fixed a HUD error which could cause the 'Magic Up' selection panel to appear offscreen on some monitors
-Fixed a glitch which could cause the game to forget which room should have the boss key when saving and loading
-Fixed a glitch that, if the player saved and loaded after the Boss Key dropped but before picking it up, would prevent the key from being found. Saving and quitting with a Boss Key on the ground now counts as having the key
-Fixed a glitch which was hiding the Player's cursor after closing the menu
-Animations will stop playing on the HUD when Player escapes from sexual attacks

P.S.; I'm acutely aware that the Android version needs to be updated. There have been many HUD changes which need to be normalized for the horizontal game screen experience, which have delayed me from creating a new version. I will update the Android version within the next version or two.

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Comments

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Any chance there can also be Portrait/Vertical support for tablets, too?

I will certainly look into what is required to make this work when I update the Android version, thank you for the suggestion