Change Log; Version 0.13.1 -> 0.14


Release Dates:
Patreon: October 13th   <--Now Available!!
Itch: October 20th   <--Now Available!!

New Content
-Dark Lord fight improvements (better graphics, more attacks)
-New Enemies; Maned Rat, Flux Rat
-New Gear; Fire Staff, Ice Staff, Lightning Staff
-Dark Lord new Attacks;
    Pentandem Slash (The Dark Lord summons his Mistress, both draw a pentagram of attack lines on the ground, one after the other they each attack a line until all 10 lines are gone. After the Mistress is defeated at the halfway point, the Dark Lord performs this attack alone.)
    Meteor Shower (Summons 10 pieces of stone into the air, which can be destroyed by the player. Each piece of stone that isn't destroyed adds a meteor (x) to the attack. 3+x meteors are summoned at the end of the attack.)
-If the player remains too close to Big Rats, Maned Rats, or Flux Rats after dealing damage to them, they will all attack back
-Maned Rats will spit poison instead of biting

Changes
-Dark Lord now has a limit on tentacles he can summon at one time (6)
-Time between Dark Lord's big attacks has been reduced, time between possible tentacle summoning increased
-Dark Lord can no longer be attacked while he is attacking (certain moves only)
-Dark Lord can no longer interrupt his own attacks with other attacks
-Dark Lord will no longer cast his triple tentacle summon if there is past a certain number of tentacles already summoned
-Dark Lord and Mistress' collision radius reduced, the player can get closer to them now
-When the dark lord is below 50% health, the time between all of his big attacks is decreased by 1/2, and all of his minor attacks by 1/3
-Tweaked the timing and damage of all of the Dark Lord's attacks
-Tweaked tentacle trap attack range, if they are careful the player can now hit them without being attacked first
-Changed the way damage appears on screen, and increased size slightly
-Added a black outline to damage
-Changed a bunch of materials which were reflecting light directly into the camera to be unlit

Bug Fixes
-Character now has a minimum movement speed, stacking Severed can no longer immobilize the player
-Severed which die while attached to the player no longer continue to affect move speed
-Great Halls now spawns Quality 2 chests instead of 3, Somber Cloister and Castle Keep now spawn Quality 3 chests instead of 0
-Tweaked the room check collision zone, so enemies which somehow spawn in the hallways will be destroyed

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Comments

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(3 edits)

I found that in the aqueducts area, mobs tend to spawn on the sewage tiles, making them only hittable with magic. This is annoying for players running a melee build, and often leads to a softlock issue.

There is also an issue with spawning the secret room. If the path to the secret room happens to spawn on the side of a room that leads to another room, the secret room does not spawn. This has cheated me out of a path through the aqueduct, forcing me to take the regular path.

Lastly, knockback items are capable of pushing bosses out of bounds. It also leads to a softlock.

(1 edit)

A day late... I hope nothing bad happened.

Nope! Just lost track of time. Thank you for the reminder :)