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Change Log; Version 0.0 -> 0.1


-New Playable Character; the Drow! Start with magic attacks and one scroll; to unlock her simply play one run as a Human.

-Map generator no longer crashes.

-Player's initial movement speed increased slightly.

-All weapon speeds doubled.

-Slime movement changed, hop towards player instead of constant movement.

-Goblin Shaman's Dark Bolt moves slower.

-All spells now work.

-Added a few Shrine effects.

-Added some SFX and BG music (Music provided commercial free from https://wingless-seraph.net/en/index.html! Check 'em out, amazing stuff.)

-Added icons to the Map to show if a room contains a Chest, Shrine, Smith, or Bookshelf, or if it's a Shop, Boss, or Entrance Room.

-Attack button can now be held to attack as fast as possible.

-Game now saves metadata (gear/cards found, etc.)

-Scrolls added to game, press Q to read when you find one. They act like pills in BoI.

-All item effects are now functional.

-The Boss Room now contains a stair case, which will add rooms to the dungeon generator, and reroll the floor. You could theoretically play forever in this version now.

-Added small Mana and Anaphrodisiac Potions to the game. Mana Potions restore 25 MP, while Anaphrodisiac Potions reduce Lust by 25.

-Gear durability fixed, a data structure error was causing items to stop offering their effect after durability had been damaged, this is now fixed. Even Broken gear still grants it's bonus stats, if it offers any. Broken gear is still not factored into Armor Rating, however.

-Enemies now require a Hit roll to damage the player. Your roll is boosted from the initial DC by your Dexterity Modifier and items which increase your Dexterity Rolls.

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