1.38.1


Release Dates
Patreon: March 12th   <-Now Available!!
Public: March 19th   <-Now Available!!

Important Note: I have decided to return to the old public release schedule, but only for this version. 1.37.5 had significant bugs which have been resolved in this version, so I will be bringing the public version up to 1.38 in a week, and then continuing with the new schedule (public stays one version behind Patreon) for subsequent versions.

Patch (1.38.1)
-Removed the restriction on Feral Monsters from producing items, as this broke the Lesser Succubus Antidote recipe
-Feral Monster resident requirement progress now updates properly
-Feral Monster flames disappear when a Feral Monster becomes Resident, and no longer requires reloading to clear
-Cum (includes Milk) and Seeds (anything plantable) now have a buffer time of 60 seconds (1 hour in game) before they can be targeted as Food. This only applies to Cum generated from Monsters (not dropped), and Seeds dropped by the player
-Monsters no longer seek the center of the Garden before becoming Residents. Once their requirements are filled, the next action they take will instatly change them to Resident status
-Changed wording of L. Succubus resident requirements. Drank changed to Used
-Changed the appearance of Flames on Feral Monsters, appears behind them instead of in front
-Fixed a glitch preventing Golems from becoming Residents
-Fixed Thunderbird status, appears Feral as intended now
-Fixed a glitch with Greater Succubi, which turned them into Feral status instead of Resident

New Content
-25 New Sex Animation Combinations (all r*pe variants)
All Harpy X All Neko, All Harpy X All Slime, All Harpy X All Player, All Neko X Male Player
-Expanded Feral Monster System
-Lesser Succubi will r*pe things more often than other Ferals
-Werewolves and Thunderbirds will now appear as Feral, and will start Fights often until they are defeated
-Golems will break things, requiring materials to repair them to function again

Changes
-Golems, Werewolves, and Thunderbirds will now appear as Feral
-Player receives a warning when a Feral Monster enters the Garden
-Player receives a small instructional the first time a Feral Monster enters the Garden
-Feral Monsters have a red fire-like particle effect so they can be easily identified at a glance
-Feral Monsters properly display eyes and hair as red, instead of White (visitors)
-Feral Monsters will be more obvious, and cause more of a nuisance
-Feral Monsters can be removed from the Garden by defeating them in combat
-Feral Monsters will no longer Masturbate
-Feral Monsters no longer expend Energy
-Feral Monsters cannot be made content, their Happiness is locked at 0
-Sex with Feral Monsters is always considered r*pe
-Potion Catalysts are no longer considered Food

Bug Fixes
-Monster x Player Sex now properly fills a Monster's daily sex requirement for happiness, this includes instances where the Monster r*pes the Player
-Fixed some animation combinations which were not playing properly, involving Harpy types
-Fixed Monsters finding Food System
-Fixed a glitch causing Monsters to freeze up when trying to eat certain items
-Fixed a glitch where many items which should have been edible were being considered inedible
-Fixed a glitch where items would be considered targeted even in certain instances where they didn't get eaten. This would prevent Monster's from targeting them again, and would eventually happen to every item on the floor. The Player would have to pick them up and drop them again to clear this flag, and there was no way for them to know that's what was happening
-Fixed a glitch which was preventing items from being dropped on Monsters, if you are holding an item it will now prioritize dropping the item over opening the command menu
-Fixed a glitch which may have been preventing Monster's from starting Fights
-When Monsters teleport into the Garden from the outside, they will pick an empty point 3 tiles from the center of the Garden, instead of dropping directly into the Garden from above. This should prevent them from dropping onto Trees, Fences, or other Decorations
-When Monsters print a "could not find food" error to the Log, there is now a cooldown. A Monster will not print this data more than once per in game hour (60 seconds)

Files

MGG Public 1.38.1b 687 MB
Mar 24, 2024

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My circuits... They feel... Hey wait.... They feel damp?