MGG Change Log: v0.3 -> v0.5


MGG Change Log: v0.3 -> v0.5

Content Added:
-New monster, Harpy!
-New monster, Lamia!
-New tile, Sand! Submerge a tile for 2 days to create a sand tile.
-New trees, maple and cactus.
-New items, Harpy Cum, Snake Oil, Cactus Pear, Fence Piece
-Added gender data, still need to add male character models and animations but the coding is now in
-Trainer information added to Info screen, shows how many of each species have visited, etc
-Fences can now be purchased from the shop and placed to section off areas of your garden

Small Changes/Fixes:
-Visitors now save and load with residents, currently they do not save their completed resident requirements; this is the next step
-Visitors no longer generate loyalty
-Sex engagements after fighting will now check to make sure EN is high enough to fuck
-"Tiles" under river removed from game, old files will still load these over the "river" but new files will no longer spawn these tiles
-Fixed a lot of errors and dead ends which caused monsters to stop spawning or spawn very infrequently
-Increased frequency of visitor spawn
-Fixed an error which caused the final item sold from a stack to return no money
-Tweaked the reproduction system so that only sensible combinations will produce offspring (i.e. must be same species, except slime, must not be both male or both female)
-Harpy visit requirements tweaked to include "Daytime"
-Text Render displays the name of item hovered before picking up
-Battle Arena menu now displays monsters names, instead of species and level
-MP system works now, may need some tweaks, but monsters should require the correct MP to use a skill if its cost is greater than 0, and should slowly regenerate MP over time
-Tweaked gender spawning frequency to: Female 50% / Male 41.6% / Futa 8.4%, this will probably change again in the future
-Fences can be destroyed with the axe
-Fixed a few difficulties with buying land
-Offspring will only be created if neither parent is a visitor
-Added a sound which plays when a monster enters your garden
-Neko visit/resident requirements are now 15/30
-Fixed an error where monsters could fall into the river
-Monsters who get trapped outside the garden (still not sure how this happens) can now phase back through fences to return

Big Changes/Fixes:
-Time Dilation added; speed or Slow time in your garden! (For all patrons until August, then Ruby only)
-Directly issue commands to your monster!
-Tweaked the way monsters look for sexual mates, chance to masturbate increased
-Flowers spawn again, and save now! Placed fences also now save their positions
-Once a day certain tiles will have a chance to generate clutter, such as grass or flowers, right now this only affects the sand tile, which has a 5% chance to grow a cactus every day at noon (assuming the tile is not still submerged)
-Added two combat states, Haste and Poisoned
-Reconfigured the controls, should be much smoother now; removed alternate use key, added tool Hoe for clearing land, shovel is now only for digging and planting
-Items used will now stay in use until the quantity is zero or you put them away or take out another item or tool

Files

MGGv03x64.zip 132 MB
Jun 25, 2017
MGGv03x32.zip 105 MB
Jun 25, 2017

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