MGG Change Log: v0.11 -> v0.12


New Content: 

-Final Player Model in! (Note that the animations are distorted, most of them will need to be remade)
-Neko Model Progress (Not yet in game): Vagina and Asshole blendshapes
-Finished Item Icons:  Apple, Apple seed, Bluebell seed, Bronze bar, Catmint seed, Copper ore, Fireflower seed, Gold bar, Gold ore, Moonstone, Orange, Orange seed, Peach, Peach pit, Ruby bar, Ruby ore, Shady seed, Silver bar, Silver ore, Sunflower seed

Small Changes/Fixes:

-Slime shading mode changed back to opaque for now - looking for better translucent method
-Added blocking volumes around the garden and to the beach to stop falling over the edge
-Fix glitch: Item menu not refreshing properly in Player mode
-Fix glitch: Shop not displaying sell icons sometimes
-Fix glitch: monsters sometimes lose focus on their partner during sex, causing mating stats and other things to not record properly 
-Fix glitch: battle FX sometimes remain after combat
-Fix glitch: certain sex combinations were not recording to monster records, this was preventing monsters from becoming resident, even when certain (sexual based) requirements had already been met
-Fix glitch: when commanding a monster to Fuck, if the target monster was simply not horny enough and rejected the advance, no emote was displaying
-Fix glitch: occasionally when becoming residents, monsters lost track of the previous number of residents and named themselves incorrectly. This resulted in multiple monsters taking the same default name
-Fix glitch: offspring now properly set CHA, SKI, and WIS based on an average of their parents stats 

Big Changes: 

-Player can now pick up and view items while in Player Mode
-Tweaked when monsters begin looking for food, should occur only above a certain Hunger value now (25)
-Tweaked when monsters begin trying to fuck, should only look for a partner above a certain Lust value now (25)
-Tweaked when monsters begin trying to masturbate, should only occur automatically above a certain Lust value now (50) 
-Tweaked where monsters spawn, they should no longer get trapped between tree lines
-Monsters purchased at the Harem will now properly show colours, no longer requiring reload, and will set their names and monster record counts properly
-Information menu will now properly show monster record numbers (all 8 species) as well as proper garden detail counts (all trees, flowers, and decorations)

Files

MGGv12x64.zip 368 MB
Feb 19, 2018
MGGv11x32.zip 420 MB
Feb 19, 2018
MGGv11x64.zip 364 MB
Feb 19, 2018

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