0.02.1


0.01 -> 0.02.1

New Content
-New Animal; Bull
-New Purchases; Bull, Pheromones (unlocked in Level 2)
-New Animation for Holstaurs milking themselves
-New Animation; Bull x Coyote
-Pheromones can be used on Cows to mark them for breeding
-Added a milk particle effect to the new animation
-Added a simple map, halfway complete, shows the first 3 levels and the area around them
-Added a second level design for level 2, currently just an option on the Map until level 2 is complete
-Started implementing an achievements system
-Planned 10 achievements to start
-Planned first new pet for level 2; Anna the Android, an automaton who will display more information about the ranch (exact Holstaur hunger/nutrition levels, time until Milk spoils, marks offscreen attackers with an indicator, etc.)
-Added placeholder graphics for Bull x Cow, and Bull x Wolf
-Added icons for Hunger, Lust, and other information values which are scanned by the Automaton

Changes
-Gun Power upgrade cost is now incremental, it starts lower and increases as levels are purchased
-Pheromones can now be used on other things besides Holstaur
-Added loss conditions. At the moment the only condition is that you have no more Holstaur left, even if you have money to buy more, when all Holstaur have fled the level ends in failure
-The screen can now be scrolled by moving the cursor to either side of the window
-Reduced the nutrition required for Cows to go from Silver to Gold by a small amount
-Tweaked nutritional values of each level of food and the time of repreive granted before Holstaur/Bulls need more food. Increased the payoff of Level 3 food (beer), while Level 2 food (silver hay) remains marginally the same as previous versions

Bug Fixes
-Fixed a lighting issue with dirt path decals (were not displaying under baked shadows)
-Fixed a bug where Coyotes could get stuck between certain actors, or between the walls and the dog for example. Collision switches from blocking Pawns to overlapping them when retreating
-Fixed the cost of Gun Power upgrade
-Fixed a bug which occurred when a gatherer (Neko, Raven) was already standing near a cow about to create milk. They were able to grab the milk the same frame it was created, meaning it wouldn't receive certain information like it's level yet, making any milk gathered this way sell at the lowest level (default, 0)
-Fixed a bug that was stopping Bulls from fucking Cows sometimes if they were overlapping multiple Cows at once
-Fixed a bug that was preventing Alraune from spawning
-Fixed a bug that was causing Level 2-3 to register as completing Level 2-2, preventing progress
-Fixed a bug which removed the ability to shoot if all Coyotes, Wolves, and Alraunce were defeated, but not if all Vines were defeated. This meant if a Vine was the lone survivor of an Attack, it was impossible to shoot it|
-Fixed a bunch of instances of enemies not clearing when a level was finished/lost
-Fixed a bug where Bulls were not targeting Cows during enemy attacks

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