0.7 -> 0.8


Release Dates: 
Patreon: Oct 17th   <-- Now Available!!
Itch: Oct 24th   <-- Now Available!!

Gameplay
-"The Mall" Expedition is now playable
-Easily switch between Journals via the new buttons at the top of the Journal screen
-Clicking anywhere except the Journal will now close an open Journal
-New Item; Fishing Rod
-New Supplies; Fish, Cooked Fish
-Players can now Fish, except at night. Fish can be cooked, and restore a little more food than beans. Only one character can Fish or Cook at once.

Graphics
-New Polaroid for Amber
-Difficulty can be seen through the windows, a sickly cloud indicates Medium difficulty, while red skies and fog indicates Hard mode has been activated
-Fishing Rod graphic
-Fish graphic
-Cooked Fish graphic

Bug Fixes
-Frame limiting enabled
-Fixed a few issues involving expeditions
-Fixed an error causing some items to stay from the last file played when a new game was started
-Fixed a glitch which stopped a couple polaroids from unlocking when using the customize menu
-Amber now displays a proper graphic during break-in rapes

Files

69DA_x64v07.zip 155 MB
Jul 20, 2021
69DA_x32v07.zip 119 MB
Jul 20, 2021
69DA_ETC1v07.zip 82 MB
Jul 20, 2021
69DA_ETC2v07.zip 82 MB
Jul 20, 2021
69DA_Multiv07.zip 86 MB
Jul 20, 2021

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Comments

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This is amazing. Thank you so much for the detailed breakdown of each bug, this is very helpful. Some of these I was aware of and planned to fix in the future, some are totally new, so I'll be updating my fix list making sure I check each point in this thread.

I won't respond directly to each bug, obviously, but I can tell you that the Stereo adds a passive Entertainment gain to each character who is at home. It's not much, and it does not offset the natural Entertainment decay, but it makes it a bit more manageable.

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fucking a, cuz of this stupid website i lost a few numbers. I know that one of them was after i started cooking fish, it would show green all over my food bar even though I hadn't selected anything.

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17) Bug, Crazy jack - i can't scroll to see this deal 
18) i feel like if i have guns, i should have a chance of fending off attacks and a) preventing the loss of wood or b) stopping an attack when i have no wood.
19) When the trader says "5 of this for 5 of that", i wish the trader would do whatever they can if you agree but don't have 5.

Question, wth does the DJ radio set we get even do?

Lost a character, I was already struggling so I'll stop for now and wait for the next update for these bug fixes.

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6) Inconsistent resource tracking in reports. When food or water is attained, something it says "+1.6 water", however sometimes it just says "I got some water and ran out of there". Please pick a style and stick with it. either make all of the water reports a less measured descriptor, or make all of them have a unit of measurement at the bottom.
6.1) Also please consider adding a summary report at the end of each day, like perhaps by evening have a text appear somewhere saying "total water gained +2.6" and this is a summary from all characters exploration done. Not a big deal though. Don't make this a pop-up that I have to click to remove, just make it something temporary that removes itself quickly
7) coordinated expeditions would be great. I've found that sending multiple girls to the same un-completed expedition at the same time is a waste of time. They aren't aware of each other and don't bother to pool their items together. This means I can't do cool things like, carry multiple puzzle pieces with me at the same time to accomplish doing more than one piece of it in one go.
8) Health bar doesn't show where it previously was. This would help me gauge if a person is sick or not if I could see where the health bar was the moment before.
9) Expedition descriptions seemed to get skipped. I went to the college, and brought the purple poke with me. Well it skipped the part where it tells me that I use it, and just goes straight to what happened after. I know this bug was already present in v7.
10) Expeditions peg you twice if you go in the morning. You can only bring one item, but if you go in the morning your character automatically goes again a second time with the same item. It would be nice if you could bring two items, or if they didn't go the second time and just came back.
11) There seems to be little value in multiple forms of entertainment. I get that you don't always have the dartboard, but it has never taken long to get one. I wish that reading maybe did more than be an "inferior" option to the board. Perhaps it had something the board doesn't, like be an emergency kindle option to scare away zombies or something.
12) The mall fishing option is strange. You get raped almost daily by the undead, but you won't trade sex for food? This seems more than unrealistic. Which is funny, because she brought a news paper to break a guy out of his delusions, but won't break hers. How about, the different girls would have different responses/character traits - and say yes.

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Impressions about v08.

Really happy to see QOL improvements coming our way. My computer no longer runs hot thanks to the frame-limiter.

1) Journal order above the journal interface is wrong. The new feature for the quick journal swap - the order is wrong. On the floor the purple journal is on the left, and green is on the right. However in the interface, purple is right and green is middle. This is counter-intuitive. Please align them.
2) Apply the quick-exit journal feature to the other interfaces. The new "click anywhere outside the journal to close it" feature isn't added to the books you open on the shelf. It should also be applied to these. Would be nice if it was added to the Trader UI as well.
3) "sickly clouds" need to be exaggerated. I understand that the perfectly white clouds aren't sickly, but to me those sickly clouds look like rain clouds, and I like rain clouds. What I'm saying is, you left too much to interpretation there. Perhaps show pictures on this site what sickly looks like vs good ones to clarify things. Perhaps make them green or something.
3.1) Really hard to see the weather/difficulty when fully barricaded. Wish I could maybe mouse over the window and see an unobstructed view, or click on it.
4) Polaroid Bug. Sent two girls out, and both got attacked. Thing is, the polaroid that appears on-screen...well they both appeared in the exact same spot, at the same time. Meaning: I could only see one of them. I only realized there was a second one behind the first, because the first faded away. I could see the second one for an instant during that fade. These either need to spread out on-screen or wait to appear until the other is done.
5) Items from exploration appear in the house before the explorer even returns. This was present in v7 and is in v8 as well. Not a big deal, but odd.

It's the 25th and the download still says v07 at the end of it.

Sorry about that, had to fix a few things before releasing it over here. It's available now.